Augmented Reality - Dedric Mauriac
February 11, 2010 · 295 views · 0 comments
Nearby In Time
The 1st question - Dedric Mauriac
February 9, 2010
Texture Mapper Released - Dedric Mauriac
February 10, 2010
Babbage Linden Office Hours - Dedric Mauriac
February 10, 2010
Mechanized Life FilterCam HUD 2.0 - Dedric Mauriac
February 10, 2010
Augmented Reality - Dedric Mauriac
February 11, 2010
Socrates Cafe - Dedric Mauriac
February 11, 2010
Macramakin' with Ellen - Dedric Mauriac
February 11, 2010
Tribute to RHPS - Dedric Mauriac
February 12, 2010
The Unfortunate Cookie - Dedric Mauriac
February 12, 2010
About
I started playing a little bit with Augmented Reality tonight. Perhaps it is more like augmented virtual reality. I was mainly playing with ARtag. I don't have a webcam to play with at the moment, so I decided to see what I could do with virtual worlds. Thankfully, a program from ARTag had some sample patterns that I could upload, as well as a program to read images besides video camers and then Augment Reality to display a computer generated image.I had quite a few problems getting the image to work. I had to save it as a portable gray map (PGM). Adobe Photoshop was saving it, but the program couldn't understand it. I found a plug-in from Richard Rosenman filters to import and export PGM files that did the trick.I found that image with multiple patterns caused problems, as well as images that were too large. I found that the format that caused the least amount of problems was 640x480, and removed all patterns from the scene.The augmented reality showed an image of myself in-world standing behind a giant floating fish. Everything was gray except for the fish. I think tomorrow I may dig up an old USB camera to see if I can get a video of it in color. It may be possible that I can use the VH Screen Capture driver to capture my desktop directly.With the plug-in archtecture that the Second Life Viewer 2.0 is going to expose, I am curious if we can add in plug-ins to augment virtual reality. That is to say, you can see a museum with tags all over it, but with the plug-in, you would see very complex and detailed sculptures. The museum on it's own would only need a few prims since everything is represented through the tags. A 512 parcel can then have a rich environment that appears to go well beyond 117 primitives that a parcel of that size supports through Augmented Reality.
Posted by Second Life Resident Dedric Mauriac - Visit Applewood
–––